This is probably your best bet if you ever wanted to take your movie knowledge into a DnD campaign. Expert Forgery: Kenku have the ability to recreate works of art and craftsmanship with surprising fidelity, allowing them to mimic more than just sounds. Weapon and Armor Proficiency: The expert is proficient in the use of all simple weapons and with light armor but not shields. Kenku are a race of crow-like humanoids in Exandria. Kenku Training: Two free skill proficiencies off the Ranger or Rogue list, two classes to which you are very well suited. Forgery requires writing materials appropriate to the document being forged. Alternatively you can create your own expert-level hoard. Referring to the tables in the DMG I can piece my own loot together but there is no such thing as an expert-level hoard loot table. The Kenku from Volo’s Guide has your +2 Dexterity, +1 Wisdom. Unlike aarakocra, they lack wings. • Expert Forgery. Default Rules: Bad ability spread. The expert can choose any ten skills to be class skills. Try to find a way to use your best ability score, or class expertise, on this check. You have advantage on all checks made to produce forgeries or duplicates of existing objects. Mimicry: Kenku cannot speak. The other specialties Kenku get are 1) Expert Forgery, where you can duplicate other creatures' handwriting and craftwork. ↑The kenku appears to be loosely based on the tengu of Japanese legend. It may very well be a remnant of DnD Next so I am asking for some insight. Mimicry won't see much use since artificers typically dump Charisma and don't make great Face characters. Kenku Training. You can duplicate other creatures' handwriting and craftwork. Expert Forgery is neat and could make for a fun artificer who uses calligrapher's tools or something similar. 1 Appearance 2 History and Society 3 Powers and Abilities 4 Notable Kenku 4.1 Campaign 2: The Mighty Nein 4.1.1 NPCs 5 References 6 External Links Kenku have corvine heads with a large beak and glossy black feathers, which covered their whole body except for their bird-like arms and legs. Any non-chaotic d6 200 GP The expert can choose any ten skills to be class skills. Advancement Expert Forgery. You have advantage on all checks made to produce forgeries or duplicates of existing objects. To forge a document on which the handwriting is not specific to a person, you need only to have seen a similar document before, and you gain a +8 bonus on your check. On page 53 in section 1Q Great Hall, the text reads: Characters get [list of loot]. That is, Oriental Adventures (3rd edition) states that the tengu is also known as a "kenku". Mimicry. You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. To forge a signature, you need an autograph of that person to copy, and you gain a +4 bonus on the check. • Kenku Training. Every time she gains another expert level she may choose another two skills to become class skills. Expert Forgery: You can duplicate other Creatures' handwriting and craftwork and get advantage on all checks made to produce forgeries or duplicating an existing object. Skill Points at 1st Level: (8+Int mod) x 4 Skill points at Each Additional Level: 8 + Int mod The expert is proficient in the use of all simple weapons and with light armor but not shields. You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. You can duplicate other creatures’ handwriting and craftwork. • Mimicry. 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